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Computer brain games may not offer the big mental boost many were hoping for, suggests new research, but brain scientists and brain-game experts don't all agree on the findings. The study, out this week in Nature, is the largest of its kind, say scientists from England's Medical Research Council Cognition and Brain Sciences Unit and the Alzheimer's Society, UK. They said in a Tuesday press briefing that brain-training games, used by millions, may not increase general brain power on other tasks or increase IQ 'Participants did get better at games they practiced. The more they trained, the better they got. But there was still no translation to any general improvement in cognitive function,' said lead author Adrian Owen, assistant director of Medical Research Council. The online experiment was sponsored by the BBC and involved more than 11 000 people between the ages of 18 and 60. They were split into three groups, including two groups that played different brain-training games that are similar to commercially available games, and a control group that was asked to go online and find answers to questions about topics such as music. Participants trained for at least 10 minutes a day, three times a week, for up to six weeks, Owen said. All took standard cognitive assessment tests at the start and finish of the study. While players increased their skills the more they played a specific game, that improvement didn't transfer to other activities or to a higher score on intelligence tests, said Owen and colleagues. Duke psychiatrist and Alzheimer's expert Murali Doraiswamy said it's the best study done to date and a good reality check. 'There was so much hype surrounding brain games,' he said. But it's not a death knell for gaming, Doraiswamy said. 'I still think brain games offer tremendous potential for helping people with conditions such as ADHD and learning disabilities, but this study puts the burden of proof now on game manufacturers to show that they really offer meaningful benefits. ' Study shortcomings include the fact that it didn't focus on the aging population, a group targeted by brain-game makers, experts said. And it did not look at benefits of more intense training, said Alvaro Fernandez, CEO and cofounder of Sharp Brains, a San Francisco market research firm that specializes in cognitive science. 'This study shows random brain exercise doesn't transfer, but it does not deny that transfer can work if a person engages in more intense and targeted brain-training,' Fernandez said. According to Adrian Owen, the function of brain-training games is that ______.
A.
they can make general brain powerful
B.
they may offer the big mental boost
C.
they can transfer to improvement in cognitive function
D.
they have nothing to do with improving cognitive function
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参考答案:
举一反三
【多选题】镜框式舞台的基本灯位中位于观众席的固定灯位有:
A.
面光
B.
耳光
C.
柱光
D.
脚光
E.
流动光
【单选题】无筋的厚大结构或基础垫层,坍落度宜选择( )。 (A)较大值 (B)较小值 (C)平均值 (D)最大值
A.
较大值
B.
较小值
C.
平均值
D.
最大值
【单选题】关于精神分裂症单纯型下列何种说法不正确
A.
多在青少年期发病
B.
病程进展缓慢
C.
社会退縮行为
D.
幻觉妄想较为明显
E.
预后较差
【单选题】伪膜性肠炎粪便特征通常是
A.
乳块状
B.
稀糊状
C.
水样便
D.
灰白色粘液
E.
黑墨便
【单选题】患者,男性, 56 岁,既往有肝硬化病史 10 余年,近两个月来感腹胀明显,心慌、气短,呼吸困难,查体 : 腹部膨隆,状如蛙腹, B 超示大量腹水。 该患者腹水发生的主要原因是
A.
A 水摄人过多
B.
钠盐摄人过多
C.
肾衰竭
D.
D。 门脉高压和血浆白蛋白降低
【多选题】建筑工程项目进度管理控制措施包括( )等
A.
组织措施
B.
技术措施
C.
合同措施
D.
经济措施
【单选题】关于精神分裂症单纯型下列何种说法不正确
A.
多在青少年期发病
B.
病程进展缓慢
C.
社会退缩行为
D.
幻觉妄想较为明显
E.
预后较差
【单选题】伪膜性肠炎粪便的特征通常是
A.
乳块状
B.
稀糊状
C.
水样便
D.
灰白色粘液
E.
黑墨样
【单选题】镜框式舞台,观众位于舞台的
A.
一侧
B.
两侧
C.
三面环绕
D.
四面环绕
【单选题】病人,男性,56岁。既往有肝硬化病史10余年,近两个月来腹胀明显,心慌、气短,呼吸困难,查体:腹部隆,状如蛛腹,B超示大量腹水。如该病人行腹腔穿刺放液,术后护理措施中错误的是
A.
观察穿刺点有无渗液
B.
密切观察性格和意识状态的变化
C.
如有腹水外溢,及时更换敷料
D.
防止伤口感染
E.
平卧休息4小时
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