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【单选题】
While it may be unlikely for a computer to write a best seller, a technology expert has created a computer program that writes its own fiction stories with minimal user input. The program, called MEXICA, is the first to generate original stories based on computerized representations of emotions and tensions between characters. An Internet survey was carried out to see the popularity of the computer-generated stories, other computerized stories and stories written solely by a human. The result was that readers ranked MEXICA stories highest for flow and coherence, structure, content, suspense and overall quality. Rafael Pérezy Pérez, the creator of MEXICA, explained that a story might begin with something as basic as, 'The enemy wounded the knight. The princess cured the knight. The knight killed the enemy. The knight rewarded the princess. The end. ' The program reads characters as variables (变量) and assigns a numerical value, between a continuum(连续体) from -3 to +3, to emotional connections that are defined as either amorous (多情的) or non-amorous. The numerical value is equivalent to the degree of emotion, with -3 being intense hate and +3 being intense love. The program also understands story tension, such as linking the word 'wounded' with tension. This too is assigned a numerical value. Once these clusters of emotional links and tensions are established, the program begins what is called an 'engagement reflection cycle'. Basically this involves searching a database of story actions and other happenings, which are called 'atoms', and determines the best match for the characters and contexts for that moment. The process repeats itself again and again until the system can no longer make any matches. At this point, the computer analyzes the story for coherence and 'interestingness'. The program views a story as interesting when tension levels increase and fall throughout the piece. If the program finds that the story is boring or incoherent in places, it will replace or insert atoms until a version is thought to be satisfactory. What can we know about MEXICA from the passage?
A.
It is a computer program that can write fiction stories on its own.
B.
It is a computer program created by Rafael Pérezy Pérez.
C.
It is blamed for low quality among many other descriptors.
D.
The stories it has written is not very popular among readers.
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【单选题】Why is St. Petersburg called a 'floating city'?
A.
It is nearly surrounded by water.
B.
It has four islands.
C.
It is famous for its ship industry.
D.
It is a big island.
【单选题】「客はけっして急かされない。」の「急かされない」の発音は?
A.
きゅうかされない
B.
いそかされない
C.
いそがされない
D.
せかされない
【单选题】在12月31日那天晚上到宾馆或饭店去庆贺对美国人来说已经越来越普遍。
A.
It has become more and more common for Americans to go to a hotel or restaurant.
B.
It has become more and more common to go to a hotel or restaurant.
C.
It has become common for Americans to go to a hotel or restaurant on the night of December 31st.
D.
It has become more and more common for Americans to go to a hotel or restaurant on the night of December 31st.
【多选题】我国数字同步网最高等级的基准时钟设在
A.
北京
B.
上海
C.
广州
D.
武汉
【单选题】筆者の考え方と合っていないのはどれか。
A.
日本人にとって、喜怒哀楽を出さないことは美徳だ。
B.
日本人が喧嘩を売られたら、防御的に内に引っ込む傾向が強い。
C.
アメリカ人は出たがりのタイプで、出しゃばりだと思われるかもしれない。
D.
アメリカ人は日本人のように、「長い物に巻かれろ」式になったほうがいい。
【简答题】测定配合力的方法?
【单选题】边际消费倾向和边际储蓄倾向之和等于1,这说明()
A.
任何两个边际量相加总是等于1
B.
MPC和MPS曲线都是直线
C.
国民收入的每一元不是用于消费就是用于储蓄
D.
经济中的投资不变
【单选题】边际消费倾向和边际储蓄倾向之和等于1,这是因为( )
A.
任何两个边际量相加总是等于1。
B.
MPC和MPS都是直线。
C.
国民收入的每一美元不是用于消费就是用于储蓄。
D.
经济中的投资水平不变。
【单选题】测定配合力的方法有
A.
顶交法
B.
不等配组法
C.
半轮配法
D.
回交法
【单选题】What progress has Northeastern University made in recent years?
A.
It has registered more students,
B.
It has earned more money.
C.
It has greatly enhanced its image.
D.
It has become a high-profile institution.
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