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Good looks, the video-games industry is discovering, will get you only so far. The graphics on a modern game may far outstrip the pixellated blobs of the 1980s, but there is more to a good game than eye candy. Photo-realistic graphics make the lack of authenticity of other aspects of gameplay more apparent. It is not enough for game characters to look better—their behavior. must also be more sophisticated, say researchers working at the interface between gaming and artificial intelligence(AI). Today's games may look better, but the gameplay is 'basically the same' as it was a few years ago, says Michael Mateas, the founder of the Experimental Game Lab at the Georgia Institute of Technology. AI, he suggests, offers an 'untapped frontier' of new possibilities. 'We are topping out on the graphics, so what's going to be the next thing that improves gameplay?' asks John Laird, director of the A1 lab at the University of Michigan. Improved Al is a big part of the answer, he says. Those in the industry agree. The high-definition graphics possible on next-generation games consoles, such as Microsoft's Xbox 360, are raising expectatious across the board, says Neff Young of Electronic Arts, the world's biggest games publisher. 'You have to have high-resolution models, which requires high-resolution animation', he says', so now I expect high-resolution behavior'. Representatives from industry and academia will converge in Marina del Rey, California, later this month for the second annual Artificial Intelligence and Interactive Digital Entertainment(AIIDE) conference. The aim, says Dr. Laird, who will chair the event, is to Increase the traffic of people and ideas between the two spheres. 'Games have been very important to AI through the years', he notes. Alan Turing, one of the pioneers of computing in the 1940s, wrote a simple chess-playing program before there were any computers to run it on; he also proposed the Turing test, a question-and-answer game that is a yardstick for machine intelligence. Even so, AI research and video games existed in separate worlds until recently. The Al techniques used in games were very simplistic from an academic perspective, says Dr. Mateas, while Al researchers were, in turn, clueless about modern games. But, he says, 'both sides are learning, and are now much closer'. Consider, for example, the software that controls an enemy in a first-person shooter (FPS)—a game in which the player views the world along the barrel of a gun. The behavior. of enemies used to be pre-scripted: wait until the player is nearby, pop up from behind a box, fire weapon, and then roll and hide behind another box, for example. But some games now use far more advanced' planning systems' imported from academia. 'Instead of scripts and hand-coded behavior, the AI monsters in an FPS can reason from first principles', says Dr. Mateas. They can, for example, work out whether the player can see them or not, seek out cover when injured, and so on. 'Rather than just moving between predefined spots, the characters in a war game can dynamically shift, depending on what's happening', says Fiona Sperry of Electronic Arts. If the industry is borrowing ideas from academia, the opposite is also true. Commercial games such as 'Unreal Tournament', which can be easily modified or scripted, are being adopted as research tools in universities, says Dr. Laird. Such tools provide flexible environments for experiments, and also mean that students end up with transferable skills. But the greatest potential lies in combining research with game development, argues Dr. Mateas. 'Only by wrestling with real content are the technical problems revealed, and only by wrestling with technology does it give you insight into what new kinds of content are possible, 'he says. According to the passage, good video-games used to be judged in terms of
A.
how sophisticated the behaviors of the characters are.
B.
how good-looking the characters seem to be.
C.
how sophisticated the artificial intelligence is.
D.
how much authenticity is displayed in the characters.
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参考答案:
举一反三
【判断题】全局组能嵌套全局组,本地组不能嵌套本地组。
A.
正确
B.
错误
【单选题】康复医学的服务形式为
A.
临床医疗服务
B.
团队模式
C.
单学科服务
D.
护理服务
E.
康复专业
【单选题】微机硬件系统中最核心的部件是
A.
CPU
B.
输入输出设备
C.
硬盘
D.
内存储器
【判断题】被称为“长江三鲜”有鲥鱼、刀鱼、银鱼,被称为“太湖三白”的有白鱼、河豚、白虾。( )
A.
正确
B.
错误
【单选题】康复医学的服务形式
A.
护理服务
B.
单学科服务
C.
康复专业
D.
多学科多专业合作
【单选题】组的嵌套中,全局组不能嵌套的是()。
A.
全局组
B.
域本地组
C.
安全组
D.
通信组
【单选题】如果一种资源配置的结果是,存在着增进至少一个人的福利而又不会降低其他人的福利水平的状态,那么这种状态就是
A.
帕累托最优状态
B.
经济有效率的
C.
是非帕累托最优的,因为存在着帕累托改进
D.
不能判断这种状态是否效率的
【判断题】孔轴配合当公差等级要求低(IT 8-IT8)时,一般采用孔轴同级配合,如H9/f9;当公差等级要求较高(IT01-IT8),一般采用比轴低一级的配合,如H8/f7,这主要考虑到孔轴加工的工艺等价性原则。
A.
正确
B.
错误
【判断题】一般地说,如果一个社会的现状不是处在帕累托最优状态下,就存在着帕累托改进的可能。
A.
正确
B.
错误
【单选题】下列药物作用中属于局部作用的是
A.
舌下含服硝酸甘油治疗心绞痛作用
B.
口服氢氧化铝中和胃酸作用
C.
口服地西泮的镇静催眠作用
D.
口服氨氯地平的降压作用
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