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【单选题】
The video game presents a world -- a much simpler world than our own, where success is very clearly defined and, for a time, easily attained. Through practice, a player can control this world for a while, He can escape from the anxieties of real life into a place where his own actions always count, where he can be a hero. When the game is over, he is neither lost nor beaten. Most video games call for some semblance of hand-and-eye coordination, and some hospitals arc now using them in recovery programs for brain-damaged patients. It has been found that some patients who were otherwise thought to be unreachable have been 'brought out' through their use. Moreover, experimental research is now being conducted regarding the feasibility of video games as a test for drunken driving. Intoxicants tend to slow reaction time and impair coordination -- and nowhere is this kind of impairment more measurable than on the video game playfield. Some day a poor showing at 'Six-Pack Man' may cost you your license. Video games for microcomputer are not restricted to mere 'twitch' games, however. Strategy games are becoming more and more popular, and among these are the so-called 'fantasy role playing' adventures. These games allow players to construct a whole personality, choosing strengths and weaknesses from a list of possible character traits. Nowadays, more and more adolescents are crowded in electronic game houses for days to experience what they perceive to be excitement. In due course, they train their abilities in confronting with new situations, and what's more, they learn how to communicate with their targeted rivals, in a novel and friendly way. But there is such a large amount of criticism concerning the electronic games that they are generally seen as a way of infecting hostility and belligerence. And the managers of such business are severely criticized by the schools and parents alike. On the 6ther hand, this business seems never fading. Instead, it becomes a success in many places, even if it is strictly controlled by certain policies. Video games mirror a balance between reality and our own wishes. It has become all outlet for emotion. But we should bear in mind that everything has two sides. Video games would also do harm to us if we are reduced to its prisoners. According to the article, the video game player can ______.
A.
be successful in his life if success is clearly defined
B.
control the world of our own for a time
C.
forget about the uneasiness of real life for a while
D.
never lose the game when he plays a hero
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参考答案:
举一反三
【多选题】马克思主义认为,社会发展水平的标志是:
A.
人的生存状况
B.
社会关系状况
C.
人的素质状况
D.
生态环境状况
【多选题】在建筑力学中常见的约束类型有哪些()。
A.
柔性约束
B.
光滑面约束
C.
多余约束
D.
可动铰支座
E.
固定铰支座
【单选题】若某属性非该关系的主码,却是另外一个关系的主码,则该属性称为 _______
A.
全码
B.
主码
C.
候选码
D.
外码
【多选题】企业吸收居民个人资金,可以采用的筹资方式有( )。
A.
吸收直接投资
B.
发行股票
C.
融资租赁
D.
发行公司证券
【多选题】马克思主义认为,社会是由人构成的,( )是社会发展水平的标志。
A.
生产力发展状况
B.
人的生存状况
C.
经济发展状况
D.
社会关系状况
【简答题】_________ [A] Only [B] So [C] Even [D] Hence
【简答题】碱基切除修复(base excision repair)
【单选题】整个人类城市社会发展水平的标志是()。
A.
乡村城市化
B.
工业化
C.
信息化
D.
人口城市化
【单选题】若某属性非该关系的主键(码),却是另外一个关系的主键(码),则该属性称为_______
A.
外键
B.
主键
C.
候选键
D.
其余都不是
【多选题】常见的约束类型有:柔体约束、光滑接触面约束、( )等。
A.
绞链约束
B.
固定铰支座
C.
活动铰支座
D.
固定端支座
E.
活动端支座
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