![](https://cos-cdn.shuashuati.com/pipixue-web/2020-1231-2005-12/ti_inject-812ce.png)
Which is true for texture sampling
A.
It only happens when the UV coordinate are out of range [0, 1]
B.
UV coordinates are continuous but the texels are discrete, therefore sampling is required
C.
Sampling is not required for low quality effects in game